llDerezObject

Feel free to skip this is you have no interest in scripting 🙂 When we script an object to rez another object, we tend to want to delete the rezzed object afterwards.  There are a couple of ways to do this. The first involves no script at all; you can rez the object marked as […]

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Updated Wind Sculpt

I’ve been fiddling around with Linden Scripting Language for over nine years now.  It’s an interesting, quirky language, with a huge number of functions in its library (nearly 500).  While I think I know it pretty well, language and library features can always surprise even the most experienced coder. A week or so ago, I […]

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Script memory

Thinking about script memory in LSL is very important.  In Mono, which is the modern script engine, each script gets 64K of memory allocated by default.  This is true even if the script uses only a few kilobytes of memory. With thousands of scripts in a region, this can easily consume all the memory allocated […]

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Detecting RLV

As you may know, I love scripting.  Last Halloween, I made up some RLV traps to scatter around the build for the unwary.  One was a giant skeletal hand that popped out of the ground and grabbed the unsuspecting victim hehehe. I though you might be interested to see how the basis of RLV scripting […]

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Script preprocessing

As you may know if you’ve read my “About Blue” page, I love writing scripts to get objects to do things in-world.  It’s one of the reasons I joined SL, to discover what I could do with a new and interesting programming language.  So, you get the occasional technical article on the blog.  Feel free […]

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