llDerezObject

Feel free to skip this is you have no interest in scripting 🙂 When we script an object to rez another object, we tend to want to delete the rezzed object afterwards.  There are a couple of ways to do this. The first involves no script at all; you can rez the object marked as […]

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Updated Wind Sculpt

I’ve been fiddling around with Linden Scripting Language for over nine years now.  It’s an interesting, quirky language, with a huge number of functions in its library (nearly 500).  While I think I know it pretty well, language and library features can always surprise even the most experienced coder. A week or so ago, I […]

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Script memory

Thinking about script memory in LSL is very important.  In Mono, which is the modern script engine, each script gets 64K of memory allocated by default.  This is true even if the script uses only a few kilobytes of memory. With thousands of scripts in a region, this can easily consume all the memory allocated […]

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Land settings

Woohoo!  You’ve bought yourself some land, or rented a nice parcel with full control on a private sim!  These are the minimal settings I’d recommend you tweak so you get the best experience on your new living or working quarters. In Firestorm, you can just click the little “Land” button in the top navigation bar […]

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