A long time ago, I posted a script system to make butterflies appear when the sun came up in SL, and disappear when it went down. The system consisted of a script to place in some copy/mod butterflies available on the marketplace, and a script to rez them and delete them at the appropriate times. […]
Tutorials
llDerezObject
Feel free to skip this is you have no interest in scripting 🙂 When we script an object to rez another object, we tend to want to delete the rezzed object afterwards. There are a couple of ways to do this. The first involves no script at all; you can rez the object marked as […]
My Scripting Workflow
Introduction A while ago, I described my switch to a new scripting workflow. That article explained to my customers why I was re-releasing a lot of my products with no functional change, and that due to my changed workflow, solving bugs they might encounter could be slower than was previously the case. This article is […]
Updated Wind Sculpt
I’ve been fiddling around with Linden Scripting Language for over nine years now. It’s an interesting, quirky language, with a huge number of functions in its library (nearly 500). While I think I know it pretty well, language and library features can always surprise even the most experienced coder. A week or so ago, I […]
Instantly improve your avatar as a newcomer
Oh my, why oh why do I see three year old and older avatars that still look like they created their account yesterday? I know it must be laziness or perhaps lack of computer skills, but getting a good looking avatar is pretty simple! Here, I’ll not only give you a step by step, I’ll […]
Getting started
Do you know we have an article to help newcomers get started in Second Life? Well, we do! It was this blog’s first published post. Even though that’s quite some time ago, we still try and keep the article updated when things change. To that end, I’ve just reviewed and made some minor revisions to […]
Script memory
Thinking about script memory in LSL is very important. In Mono, which is the modern script engine, each script gets 64K of memory allocated by default. This is true even if the script uses only a few kilobytes of memory. With thousands of scripts in a region, this can easily consume all the memory allocated […]
Basic animation chooser
Sometimes, you just need something simple to pick an animation to play. Here’s a script to do just that. Rez a prim, drop this script in it, and a bunch of animations, then take and wear it as a HUD. When you touch it, it will offer you a dialog where you can play any […]
Physics lesson
Warning, topless shots below the fold. Let’s talk boobs. I see a lot of female avatars getting it sooo wrong in SL. In RL, we don’t have to worry, we have built-in shapes and physics, and our cleavage is controlled by the clothes we wear, not a texture, so we don’t usually have to think […]
Land settings
Woohoo! You’ve bought yourself some land, or rented a nice parcel with full control on a private sim! These are the minimal settings I’d recommend you tweak so you get the best experience on your new living or working quarters. In Firestorm, you can just click the little “Land” button in the top navigation bar […]