Blue’s Fantasy Sound in Flight

Bird Box

When I first started exploring SL, I quickly noticed how fixed in place a lot of ambient sounds were.  This sounded very unnatural to me, especially with bird sound.  It’s bad enough that most sim owners use the same set of eight or so full perm audio clips, let alone that the birds don’t move anywhere!

I started thinking about a script to move bird sounds around the sim dynamically, and after a while, a script I call Blue’s Fantasy Sound in Flight was born.  Little did I know it was to be my nemesis for over a month while I struggled with understanding how to rez and keep track of multiple objects in LSL.

The system automatically maps the parcel that it is running on, even if the parcel is spread out over the sim in non-adjoining sections, and them moves a specific number of sound sources around.  You can even support multiple heights with the one script, so if you have a skybox at 2000 metres, you can use the object containing the script you rezzed at ground level to play ambient sounds there too!

The script uses temp rez objects, so only the bird box itself impacts your prim count for only 1 LI.

The script will work right out of the box, or you can modify the example notecards to customize where the sounds are played.

I modelled the bird box that contains the script to fit a Grizzly Creek Cut-Throat Finch, a great little freebie!

Every parcel owner needs one of these 🙂

 

 

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Blue’s Fantasy Telescope

Looking through the scope

One of the first mesh models I made in Blender was a telescope.  I’d previously made a telescope of similar design out of 100% prims, which made for a very expensive object in terms of land impact.  I think it was 33 or 34 prims!  The mesh one is lots better at 8 LI for the telescope and 1 for the ladder.

The original idea for the telescope was to have an avatar sit on the ladder and their camera POV would be forced to focus on the eyepiece of the telescope, which would then show images of the stars that the owner could load into the telescope.  That’s where we are right now, and that the new model is available for purchase on the market place.

As I’ve learned some more capabilities of the system, and done some research on what is available via the internet, an exciting new possibility has presented itself: allow the avatar to jog the telescope across the “sky” via a HUD.  The HUD will interact with a completely rewritten eyepiece, which will also allow recentering the image by touching the eyepiece, and adjusting the magnification the image is presented at.

Currently we have this:

scope present

With a little luck, shortly we’ll have this:

scope coming

UPDATE: The new model is now available!  See the demo video on the right side of the page!

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